I’m heading up to the Megapolis audio festival at the end of the month.  In preparation of sorts, I challenged myself to follow the rules of Ann Hepperman and Kara Oehler’s sound design game, Ten-Thirty-One.

It’s a game. And it all starts with 10 sounds. You, dear producer, have 30 minutes to mash those into a one-minute piece. Manipulate them any way you like. The rules are this: 1) All 10 sounds must be used. 2) The final product must be 1 minute long.

For source material I put iTunes on random shuffle and recorded the first one-two seconds of the first ten tracks it gave me.  Then I cut up the clips, modified, and arranged them in various ways for the next half-hour.

Here are the first two results:

1

2

 

2 Responses to 10-30-1

  1. Nick vdK says:

    Neat! What were the ten tracks you used as source material?

  2. Brendan says:

    Hey Nick!
    About the source material: In an attempt to get some less-familiar sounds, I actually shuffled a portion of my iTunes library missing complete ID3 tags. I also literally just played a second or so of each song before advancing the track. So while I have the “raw” recordings of the clips in isolation, I don’t actually know what they are!

    Maybe I’ll do another one this week and take note of the source tracks?

    Looking forward to meeting you soon and to Megapolis!

    - B

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