Hey lookee here at this thing I produced/scored/remixed in collaboration with Nick van der Kolk for his intrepid radio show/podcast, Love and Radio. Heads up: this episode is intended for mature audiences listening with headphones.

I’d like to tell you more about how we put it together sometime soon, but for now I’ve got to focus on finishing those durn taxes.

Joad Returns

September 21, 2010 5:32 pm  /  Sound Design

Here’s the second episode of “The Joad Show.” Though I did the sound design for all the wipes and transitions, my favorite part is actually the second or so of silence during “Poor Margaret’s” close-up around 2:30. A little room-tone goes a long way.


Joad Cressbeckler: NASA Honeyfuggling America With Nonsense Space Dreams

Making it sound old

September 15, 2010 8:14 pm  /  Sound Design

If you’ve followed my blog before I began the YLTLSBC post-a-day thing, you may have noticed I haven’t been sharing as many Onion videos lately. Rest assured I’m still designing sound for ONN, but for the time being I’m only posting the videos that feature interesting sound design or prompt me to say something interesting about the sound design process (or anything else for that matter).


O-SPAN Classic: CIA Accidentally Overthrows Costa Rica


Congress, 1924: Rep. Demands Horses Wear Dresses To Hide Foul Penises

I’m surprised at how inauthentic the “vintage audio” simulations I hear on television or the radio often seem. Sometimes it sounds like the producer simply applied some EQ to cut the bass/treble frequencies, boosted the mids, and called it a day. While the result sounds more boxy and nasal than a clean recording, it usually lacks the character that gives old recordings their unique sound.

For these Onion videos, I was initially asked to transfer the digital recordings to an analog tape and try degrading the sound by making a copy of a copy of copy… But I didn’t do that. First, I listened to a bunch of examples of historically similar recordings to use as a references. For “CIA Apology,” I primarily used a recording of this famous JFK speech.

And I used William Jennings Bryan’s 1923 “Cross of Gold” speech as the model for “Horse Dresses.” (“Horse Dresses” is set in 1924, so I should note here that film with synchronized sound is more or less an anachronism.)

Then, I thought about how I could digitally model each step of the analog recording process to in order to mimic the various changes and distortions that might have occurred in an “actual” recording from the 1960s:

The press secretary would be speaking into a dynamic mic, so I applied an EQ plugin set to roll off the bass and treble, with some very subtle boosts to the upper midrange, mimicking the mic’s frequency response. Then that mic’d signal would go to a P.A. system, so I used a guitar amp simulation plugin to distort and further modify the EQ. The P.A. would project into an auditorium, so I added some room reverb. Then I figured the sound would be recorded by a reporter with another dynamic mic (so I repeated the first step). They would record to tape, which can change the sound in all sorts of subtle ways; tape hisses, varies in pitch/speed, compresses and distorts. (I used a few different plugins to model these, but here’s a good free plugin that gets you part of the way there.) Then the tape would then be broadcast, so I added some more heavy compression and EQ to simulate an AM radio.

At this point, my simulation sounded pretty good, but as a final step I used a special plug-in in Logic called “Match EQ” to help me check my work. Match EQ analyzes the frequency characteristics of two audio files and and creates an EQ profile designed to make one file sound more like the other. Again, I used my references as models.

In “Horse Dresses,” I used the same kinds of effects but to a much greater extreme along with a healthy dose of record crackle.

The Future is Now!

July 7, 2010 1:06 pm  /  Sound Design

A few months ago I mentioned I was working on a big sound design project but couldn’t really blog about it until its release. That day has arrived!

Future: News From The Year 2137 Trailer

But first, the plug: it’s available now for download from the iTunes store for $1.99.

In short, it’s The Onion’s parody of what news delivery will look (and sound) like in the future based on extrapolations of current trends in news production.  And mainstream media outlets–CNN, the New York Times–seem to be paying attention…

Watch/listen closely during the Hannity interview section for the “ear candy.”


Zombie Reagan Raised From Grave To Lead GOP

I spent longer than I want to admit on the sound of Zombie Reagan’s leprous ear. (It’s actually two noises: his ear ripping off and the sound of it rolling down his suit, but it’s a pretty subtle effect and sort of lost in the final mix.  Oh well.)

Again, all the non-dialogue sounds were done in post production.  The zombie noises themselves were made by processing the actor’s screams through pitch-shifting, time expansion, and formant-modifying effects.  I recorded the more subtle grunts, snorts, and lip smacks myself in my bedroom one morning. (I was actually just coming down with what may or may not have been H1N1, so I had the right mucousy quality to my voice–which I also processed through the same effects.)

Also, I’ve started triggering certain sounds through a sampler rather than manually lining them to specific visual cues. So during the “press conference” scene, for example, instead of pasting individual camera sounds to each flash, I just “performed” the sounds directly from my keyboard (musical, not computer). I imported a few different camera sounds into the sampler, then set the sampler to slightly vary the pitch, tone, and duration of each camera sound. The result sounds more convincing–like a herd of photographers at a press conference–AND it took less time to create.

Lastly, I want to give a shout out to The Onion News Network’s graphics team.   Almost all the scenery in these videos is green-screened, and it’s really cool to see the visual effects evolve from story-boards, to mock-ups, drafts, and then the final version.  Their motion graphics in particular have been really good lately, and as a sound designer I’m always looking to work with those little visual cues.


Ultra-Realistic Modern Warfare Video Game Offers Engine Repair, Awaiting Orders

I did the sound design for this recent Onion video (and it’s a pretty funny one, too). Almost all of the sounds–including the game noises and room ambiences–were done in post production.